The Beast
WSAD & mouse click, ~8MB, startup takes time!
«up»: Key.W, Key.UP
«down»: Key.S, Key.DOWN
«left»: Key.A, Key.LEFT
«right»: Key.D, Key.RIGHT
«talk2»: Key.T
«teleport»: Key.R
«toggle_crouch»: Key.CONTROL
«toggle_crouch»: Key.CONTROL
«attack»: Key.Z
«death»: Key.X
«blood_splatter»: Key.C
«sprite_splatter»: Key.V
«jump»: Key.SPACE
«speedrun»: Key.SHIFT
«next»: Key.SPACE, Key.ENTER
«exit»: Key.ESCAPE
«pause»: Key.P
«toggle_console»: Key.F1
«toggle_profiler»:Key.F2
«toggle_speechballoon»: Key.F3
«respawn»: Key.F4
«nextlevel»: Key.F7
«save»: Key.F8
«load»: Key.F9
«toggle_fullscreen»: Key.F12
«simpleprofiler_trace»: Key.L
«save_a»: Key.DIGIT_1
«save_b»: Key.DIGIT_2
«save_c»: Key.DIGIT_3
«save_d»: Key.DIGIT_4
«test_text»: Key.DIGIT_5
«add_wizard»: Key.DIGIT_6
«add_wolf»: Key.DIGIT_7
«add_dwarf»: Key.DIGIT_8
«add_zombie»: Key.DIGIT_9
«add_warlock»: Key.DIGIT_0
«calculcate_bbox»: Key.B
«optimize_path»: Key.SHIFT
«shift»: Key.SHIFT
«pathfinder_draw»: Key.O
«draw_quadtree»: Key.Q
«draw_actor_details»: Key.U
«draw_hitbox»: Key.H
«zoom_out»: Key.NUMPAD_SUBTRACT
«zoom_in»: Key.NUMPAD_ADD
«player_venom»: Key.N
WIP, rev. 175
feedback: http://flashpunk.net/forums/index.php?topic=2824.0
The Beast is an upcoming flash video game. Set in fatasy world you are a runaway who lost his daugther in a forest. This retro-style action adventure offers both dynamic combat and non-linear story driven by NPC conversations.
very brief devlog:
2011-02: the idea, 2.5d prototype
2011-03: rendering and stealing placeholder models, geometry classes for collisions
2011-04: quadtree implementation for collisions and speed
2011-05,06: a hiatus
2011-07: a comeback! implementation of: A* pathfinding based on triangulation of waypoints, chat with dialog trees, splatter pixels
2011-08: basic AI and combat, variuos scripts for gfx (lowcolor, dithering, etc)
2011-09: serious AI improvements (obstacle avoidance, path following)
2011-10: optimizations (geometry, quadtree, pathfinding), converter for tiled levels, isometric mines level
2011-11: temporary break while working on Arbenklauss project
2011-12: back on track… new enemy, conversation bubbles, SAVEGAMES!
2012-01: split map into separate levels, triggers, zombie, npcs avoidance
2012-02: quicksave, mage, warlock, burninghands spell, improvments in wolf and warlock combat ai, stunlocking improvements
2012-03: boss snake gfx and behaviour
2012-04: player roll animation, snake battle continued
2012-05: writing dialogs, avalanche, earthquake and rolling boulder, serpent head dodge, viper
2012-06: fireball effect, wizard cutscene, minor collision detection fixes
2012-07: vacation time! (and break to work on The Cat, The Bear and The Rabbit game project)
2012-08: no progress
2012-09: still working on CBR project, yet it uses same engine. so there will be some major optimisations for pathfinding, collisions, etc.
2012-11: caching the pathfinding data for faster preload
2013-05: yes, yes, still on hold and focused on The Bear, the Cat and the Rabbit game.
2013-10: this train is delayed
Categories and tags of the game : Action, Adventure, Blood, Fantasy, FlashPunk, Incomplete