The Beast

The Beast
The Beast

The Beast WSAD & mouse click, ~8MB, startup takes time! «up»: Key.W, Key.UP «down»: Key.S, Key.DOWN «left»: Key.A, Key.LEFT «right»: Key.D, Key.RIGHT «talk2»: Key.T «teleport»: Key.R «toggle_crouch»: Key.CONTROL «toggle_crouch»: Key.CONTROL «attack»: Key.Z «death»: Key.X «blood_splatter»: Key.C «sprite_splatter»: Key.V «jump»: Key.SPACE «speedrun»: Key.SHIFT «next»: Key.SPACE, Key.ENTER «exit»: Key.ESCAPE «pause»: Key.P «toggle_console»: Key.F1 «toggle_profiler»:Key.F2 «toggle_speechballoon»: Key.F3 «respawn»: Key.F4 «nextlevel»: Key.F7 «save»: Key.F8 «load»: Key.F9 «toggle_fullscreen»: Key.F12 «simpleprofiler_trace»: Key.L «save_a»: Key.DIGIT_1 «save_b»: Key.DIGIT_2 «save_c»: Key.DIGIT_3 «save_d»: Key.DIGIT_4 «test_text»: Key.DIGIT_5 «add_wizard»: Key.DIGIT_6 «add_wolf»: Key.DIGIT_7 «add_dwarf»: Key.DIGIT_8 «add_zombie»: Key.DIGIT_9 «add_warlock»: Key.DIGIT_0 «calculcate_bbox»: Key.B «optimize_path»: Key.SHIFT «shift»: Key.SHIFT «pathfinder_draw»: Key.O «draw_quadtree»: Key.Q «draw_actor_details»: Key.U «draw_hitbox»: Key.H «zoom_out»: Key.NUMPAD_SUBTRACT «zoom_in»: Key.NUMPAD_ADD «player_venom»: Key.N WIP, rev. 175 feedback: http://flashpunk.net/forums/index.php?topic=2824.0 The Beast is an upcoming flash video game. Set in fatasy world you are a runaway who lost his daugther in a forest. This retro-style action adventure offers both dynamic combat and non-linear story driven by NPC conversations. very brief devlog: 2011-02: the idea, 2.5d prototype 2011-03: rendering and stealing placeholder models, geometry classes for collisions 2011-04: quadtree implementation for collisions and speed 2011-05,06: a hiatus 2011-07: a comeback! implementation of: A* pathfinding based on triangulation of waypoints, chat with dialog trees, splatter pixels 2011-08: basic AI and combat, variuos scripts for gfx (lowcolor, dithering, etc) 2011-09: serious AI improvements (obstacle avoidance, path following) 2011-10: optimizations (geometry, quadtree, pathfinding), converter for tiled levels, isometric mines level 2011-11: temporary break while working on Arbenklauss project 2011-12: back on track… new enemy, conversation bubbles, SAVEGAMES! 2012-01: split map into separate levels, triggers, zombie, npcs avoidance 2012-02: quicksave, mage, warlock, burninghands spell, improvments in wolf and warlock combat ai, stunlocking improvements 2012-03: boss snake gfx and behaviour 2012-04: player roll animation, snake battle continued 2012-05: writing dialogs, avalanche, earthquake and rolling boulder, serpent head dodge, viper 2012-06: fireball effect, wizard cutscene, minor collision detection fixes 2012-07: vacation time! (and break to work on The Cat, The Bear and The Rabbit game project) 2012-08: no progress 2012-09: still working on CBR project, yet it uses same engine. so there will be some major optimisations for pathfinding, collisions, etc. 2012-11: caching the pathfinding data for faster preload 2013-05: yes, yes, still on hold and focused on The Bear, the Cat and the Rabbit game. 2013-10: this train is delayed

Categories and tags of the game : Action, Adventure, Blood, Fantasy, FlashPunk, Incomplete and more..., Pre-rendered 3D, Single Player