Sigma Turret Defense

Sigma Turret Defense
Sigma Turret Defense

Sigma Turret Defense –If you liked it (even if you hated it) why not take 5 seconds to recommend for a collection?– ————————- Aight sorry already had to upload a newer version… And im not sure why but the game has a little preloading issue give it about 20 seconds then it should start. ————————- Release Version 1.00 Finally after a long summer i finally release my second game. Its really just a bug fix/gameplay addition to the last one [Alpha Turret]. Check Back often as i will be adding new content pretty regularly. ————————- Inside you will find: 15 Different Weapons: ::Battle Cannon: Acc: 5 Dmg: 5 Rate: 4 Decent damage make this a very versatile weapon. Although suffering from slower fire rate and accuracy. ::Machine Gun: Acc: 2 Dmg: 2 Rate: 6 Good rate of fire but suffering from mediocre damage makes this weapon extremely limited to taking out infantry waves. ::Shotgun: Acc: 3 Dmg: 6 Rate: 4 When held still the tight spread allows this weapon to easily take out light vehicles. ::Sniper Rifle: Acc: 10 Dmg: 4 Rate: 3 A very accurate weapon fairly effective at taking out infantry and light vehicles and has the penetration power to hit multiple enemies at once. ::Flak Cannon: Acc: 3 Dmg: 4 Rate: 6 A deadly weapon against lightly armoured foes. Area of Effect fragmentation bullets shred infantry ranks. ::Heavy Cannon: Acc: 4 Dmg: 8 Rate: 2 Blessed with an amazing damage and splash however suffering from a slow rate of fire. ::Motar: Acc: 4 Dmg: 6 Rate: 4 Firing the shells at a high arc this is a indirect fire weapon that can lob shells at foes beyond the first screening ranks of infantry. ::Rocket Launcher: Acc: 2 Dmg: 10 Rate: 1 Firing a salvo of rockets at the foes powerful enough to knock out heavy tanks and entire ranks of infantry. However the rocket launcher is a spray and pray weapon suffering from terrible accuracy and slow reloading means long waits inbetween missed shots. ::Flame Thrower: Acc: N/A Dmg: 5 Rate: 10 A truely devastating weapon, assuming its in range. Its only downside is its incredibly limited range. ::Plasma Cannon: Acc: 5 Dmg: 7 Rate: 5 Super heated gases expelled from the barrel are hot enough to melt the thickest armor and vapourize anything else. Massive splash and decent firerate make this a balanced weapon choice. ::Guided Missile: Acc: 10 Dmg: 7 Rate: 3 Almost 100% guarenteed to hit its target with its lethal seeker missiles you barely have to aim at all. ::Spotter: Acc: 7 Dmg: 10 Rate: 1 Using its laser sight to spot foes the Spotter calls in missile strikes destroying any foes in the blast. This weapon needs a little skill to get good with it as it suffers from slow fire rate so every shot counts. ::Gauss Cannon: Acc: 7 Dmg: 10 Rate: 4 Firing a super dense round at near light speed this weapon has the power to punch holes through tanks and kill 4 people behind it. Truely devastating and fun to use. ::Chain Gun: Acc: 3 Dmg: 3 Rate: 10 Compensating for its weak damage and inaccuracy the chain gun fires an insane amount of ammunition at its foes riddling foes like swiss cheese. ::Arc Cannon: Acc: 3 Dmg: 7 Rate: 5 Firing an Arc of electricity this weapon melts tanks and vapourizes infantry as well as bounce around the screen in a extravagant light show. 3 Super Weapons: ::Artillery Barrage: Cost: 100 Pts Firing 3 shells into the battlefield this weapon is lucky if it hits anything at all. ::Air Strike: Cost 300 Pts Jets fly low wiping a line of enemies off the the face of the earth with an impressive air show. ::Nuclear Warhead: Cost 800 Pts Despite its cost the Nuke can save you from nearly any predicament vapourizing the battlefield scouring the hills of any life. And its pretty cool to watch :D. As well as many defensive upgrades and enemies to behold…. Enjoy. Carlton,

Categories and tags of the game : Single Player, Spam, X-Men