Millia Blocker

Millia Blocker
Millia Blocker

Millia Blocker I was browsing through SRK one day while reading messages from several people who claimed that it was possible to react to choice reaction situations in (what I thought to be) superhuman reaction times. I heard that anywhere from 15 to 7 frames were possible to be reaction blocked consistently from various people, so I thought to myself – hey, why not create a very basic choice reaction time test program to see how well the average person can actually react? And what better character to use than Millia. So I came up with this in 3 painful days of learning how to code using Actionscript. Stuff you should know: – Press any key to get it going, press again when you see the 6K come out. – Pressing any key when Millia is NOT doing a 6K (eg. crouching, standing, doing 2K, 2S) will result in a Fault – 6K hits on frame 20. It’s Millia’s slowest overhead outside of 5D which nobody ever uses… ever. – TK Bad Moon hits on frame 16. It’s Millia’s second fastest overhead. – FRC j.K hits on frame 4. This will not be added in due to the large startup on Haircar that only leaves a 0-4F timed guess or a Fault as a possible outcome. – Needs to be played at 60 fps or the results will be really inaccurate. If you see Millia’s foot hitting your head and 20+ frames are not displayed, then you may not be able to run it at 60 fps.

Categories and tags of the game : Guilty Gear, Pixel, Single Player, Timing