Megaman X RPG

Megaman X RPG
Megaman X RPG

Megaman X RPG ——–> VERSION 1.6 out now! Z-Saber: 12 damage, 1/8 chance to appear > Nova Strike: 15 damage, 1/25 chance to appear > Call In Zero: 18 damage, 1/64 chance to appear – lots of cosmetic changes (backgrounds, effects, etc.) – entirely new Stage Selection – theoretically it is now possible to beat every boss with the X-Buster – Sigma fight had to be deleted because the frame number got way too high – 1 new password (for secret enabling) Secrets: ——– – as a huge fan of the Z series, 4 bosses of the first 8 might dislike getting last-hitted with the Z-Saber… – The Big Secret: an invisible button enables a powerful and incredibly cool secret… (if you cannot find it, just mail me: preddy@gmx.net) Hope you enjoy the new version. Sorry that it took THAT long (>2 years). The game has an own timeline that fits in the main X timeline. You will get to know what happened with Dynamo and why X refuses to fight on the beginning of X7. The weakness of Omega X is actually the same as in the MMZ series. The other two elements are kinda hidden but they are elements, energies, and no projectiles. The last words of Signas refer to MMZ4 and Area Zero. The weaknesses of the bosses are logical, at least I guess so. Ice is pretty bad for electricity, because water could cause something bad, right? A boss made entirely of metal might get really hurt by electricity. A swift boss is fast but he is also fragile which means heavy projectiles hurt him badly. Another boss is fast but isn’t as fragile as the other one, so you need to «catch» him with a quick weapon. The little crawling thing might climb up a tall boss! And the hard shell of a boss might be cracked by a huge boulder. Flying things don’t like to be forced to the ground. (Some people posted all weaknesses in the reviews) All passwords, weaknesses and secrets listed under: megaman-int.quotaless.com

Categories and tags of the game : Mega Man, Role-Playing, Single Player, Turn-Based