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Symon

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Symon

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Sobre el juego

Symon is an experimental adventure game. The puzzles try to reproduce the odd logic of dreams, where things make sense, but not quite. This logic becomes the underlying system of the game, which generates new puzzles procedurally whenever you start dreaming. The theme (being in a dream) is therefore embodied in the game design, which at the same time aims at introducing replayability in the adventure game genre.

Desarrollador
Zzz Games
Editor
Singapore-MIT GAMBIT Game Lab
Modo de juego
Single Player
Idioma original
en