Arcade · FLASH

Make my mouse shine script

TU PRÓXIMA PARTIDA

Make my mouse shine script

Haz clic dentro del juego para activar los controles.

Todo listo para empezar

Sobre el juego

Just a free actionscript 3 classes I have made for fun :giggle:

________________ CODE _______________________

package {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.events.*;
import flash.filters.BlurFilter;

[SWF(frameRate="30", backgroundColor="#000000")]

public class MouseEfect extends Sprite {
private var _ar_obj:Array = new Array();
private var _boolMouse:Boolean;

public function MouseEfect () {
_ar_obj = new Array();
_boolMouse = true;

stage.addEventListener(Event.MOUSE_LEAVE, stageOut);
stage.addEventListener(MouseEvent.MOUSE_MOVE, stageOver);

this.addEventListener(Event.ENTER_FRAME, enter_f);
}

public function stageOver(me:MouseEvent):void {
_boolMouse = true;
}

public function stageOut(e:Event):void {
_boolMouse = false;
}

public function enter_f(e:Event):void {
if(_boolMouse) {
createClassObject();
}

for(var i:int = 0 ; i < _ar_obj.length ; i++) {
_ar_obj[i]["_obj"].alpha -= 0.04;
_ar_obj[i]["_obj"].y -= _ar_obj[i]["_cptY"];
_ar_obj[i]["_obj"].x -= _ar_obj[i]["_cptX"];

var blur:BlurFilter = new BlurFilter(_ar_obj[i]["_blur"] , _ar_obj[i]["_blur"], 3);

_ar_obj[i]["_obj"].filters = [ blur ];

_ar_obj[i]["_cptX"] = Math.random() * 2 - 1;
_ar_obj[i]["_cptY"] += _ar_obj[i]["_cptY"] / 40;

if(_ar_obj[i]["_alpha"] <= 0) {
_ar_obj.slice(_ar_obj[i]["_position"], _ar_obj[i]["_position"] + 1);
this.setChildIndex(_ar_obj[i]["_obj"], 0);
this.removeChildAt(0);
}

}
}

//
public function createClassObject():void {

// creat a sprite and add it to the output
var particule:Sprite = new Sprite();
particule.graphics.beginFill(0xFFFFFF);

var r_x:int = Math.random() * 15 - 4;
var r_y:int = Math.random() * 20;
var r_w:int = Math.random() * 2 + 1;
var r_h:int = Math.random() * 2 + 1;

particule.graphics.drawRect(this.mouseX + r_x, this.mouseY + r_y, r_w, r_h);

// add the sprite to the an Object
var objComplex:Object = {_obj:particule, _cptY:1, _cptX:0, _blur:1, _position:_ar_obj.length};

// add to the scene
this.addChild(objComplex["_obj"]);
_ar_obj.push(objComplex);
}
}
}

________________________________________ _____

See the code and result on my "wonderfl" account here [link]

Desarrollador
MixedMilkChOcOlate
Editor
DeviantArt
Modo de juego
Single Player
Idioma original
en