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HaxeFlixel - FlxBunnyMark

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HaxeFlixel - FlxBunnyMark

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Sobre el juego

This is a HaxeFlixel port of the BunnyMark Benchmark.

The initial BunnyMark was created by Iain Lobb (code) and Amanda Lobb (art), then ported to haxe-NME by Joshua Granick, then enhanced by Philippe Elsass, now ported to HaxeFlixel by BeebleRox, and improved by impaler and Gama11.

Flash is limited to software rendering so there is a significant performance improvement when you use cpp targets. Cpp targets make use of drawTiles() GPU Acceleration and on a desktop it can display 10 000's of bunnies with additional variations of alpha and scaling. On the flash target however, rendering with alpha and scaling means a severe performance decrease.

Desarrollador
Iain Lobb; Amanda Lobb
Modo de juego
Single Player
Idioma original
en