Arcade · FLASH

Avoid And Constrain

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Avoid And Constrain

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Sobre el juego

The ball in this example uses 2 prototype functions that each add an avoid mouse and a constrain to box behavior to that ball. The avoiding is handled by determining mouse distance from the object while constrain uses get bounds to keep it within the bounds of another object (in this case, the box).

Desarrollador
Trevor McCauley
Modo de juego
Single Player
Idioma original
en