HaxeFlixel – FlxCaveGenerator
A demo showing off the capabilites of FlxCaveGenerator.
Generating a cave for a FlxTilemap is really simple:
var caveData:String = FlxCaveGenerator.generateCaveString(Width, Height, SmoothingIterations, WallRatio);
The String generated can be used directly in FlxTilemap’s loadMap() method.
You can use WASD or the arrow keys to move the little character around. 馃檪
Categories and tags of the game : Demonstration, HaxeFlixel, Pixel, Procedural Generation, Single Player, Utility
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