HaxeFlixel – FlxCaveGenerator

HaxeFlixel – FlxCaveGenerator
HaxeFlixel – FlxCaveGenerator

HaxeFlixel - FlxCaveGenerator A demo showing off the capabilites of FlxCaveGenerator. Generating a cave for a FlxTilemap is really simple: var caveData:String = FlxCaveGenerator.generateCaveString(Width, Height, SmoothingIterations, WallRatio); The String generated can be used directly in FlxTilemap’s loadMap() method. You can use WASD or the arrow keys to move the little character around. 🙂

Categories and tags of the game : Demonstration, HaxeFlixel, Pixel, Procedural Generation, Single Player, Utility