Catapult

Catapult
Catapult

Catapult This took *damned* hard scripting. The instructions are on a page of the movie, and I changed a lot of things to help with the load time, just for those of you who still have 56k modems. Playing at night, it’ll be dark in the game, and you’ll hear crickets and owls. If you play this in daytime, the sun is out and birds chirp. NOTES: -There are no glitches I have noticed as of yet -The wind has a system to change it erratically from time to time, but when it stops it usually does so for several seconds. It is meant to do this. -The enemies won’t die if they run into a rock in the ground. You need to hit them cleanly with airborne rocks. -Once a mob reaches your catapult, it will deduct one hit point per second. It is still possible to destroy them at this point. -Both the fort and the catapult have nine hit points, shown by their respective pie charts. -«All hail! King of the losers!»

Categories and tags of the game : Artillery, Defense, Single Player