Basilisk

Basilisk
Basilisk

Basilisk the code I wrote for this project generates a continuous knotted non-intersecting tube on which I can apply texture, normal map, displacement map, with simple reflection and/or lighting it was written in Delphi/Pascal and the renderer is also from personal code (no hardware acceleration) but I’m planning to switch to OpenGL __ I would like to thank *Holophite and $Moonbeam13 for getting this DD

Categories and tags of the game : Experimental, Loop, Single Player