Rebooting The Madness

Rebooting The Madness
Rebooting The Madness

Rebooting The Madness EDIT 9/24: Thanks for the awesome reviews and the Daily 4th guys! And thanks to Tom for the frontpage. Really satisfied with how this all turned out. **Please Submit to Madness Collection** Worked 4-5 months on this. Probably one of the fastest toons I’ve whipped out. Enjoy. **SPOILER WARNING**: Murkier trivia about movie: -Red syringes causes chemical alterations (mutations). -Green syringes reverse mutations and revive. -The crab-beast was a mutated agent killed behind the glass. -The plant creature was the agent with white glasses who kept returning. -Red glasses signify weak agents. -Green glasses signify moderate agents and have the ability to give the wearer nightvision. -Black glasses signify advanced agents. These agents have permission to seal off doors. -Yellow glasses signify elite agents and have the ability to manipulate any agent of lower status. -Orange glasses signify prison guards and have the ability to give the wearer enhanced strength. -The prisoner shot the agent with the yellow glasses because he manipulated him. -The agent who allies with the protagonist only joins him because he threatened him. -The protagonist’s mission was to save the prisoner and blow up the facility. He knew he was a time bomb and he knew he was going to die at the end. -There were 71 kills overall. -There will be a sequel. I also have a character sheet located here: http://alpha-nuva.newgrou nds.com/news/post/520648

Categories and tags of the game : Action, Madness Combat, Single Player, Strong Violence