Reaper’s Revenge (Beta)

Reaper’s Revenge (Beta)
Reaper’s Revenge (Beta)

Reaper's Revenge (Beta) Game in beta Please share your feedback and let me know what you think, would like and think is good to make this game good to play Save will be reset when the game is launched and there will be a online save Auto attack or click for additionnal damage (you can keep the mouse pressed or space bar) Mouse over the “?” button at the top right for additionnal information The Azur Tower has special fighting condition (Path 1 : Auto attack only, Path 2 : Click atk only, Path 3 : Critical dmg only, Path 4 : Double atk only ….. etc…. the other is either mana dmg based, total monster killed, or other condition) Game updates: JUN 2, 2016 2:26AM Hello everyone, I didn’t give update cause i been waiting on the programmer for the server and all the stuff I was aiming for 1st June a release but everything isn’t totally finished He managed to do the save work properly and its not easy at all with stencyl, we have a few little thing to add I will keep u informed on a fixed date for the release before the end of the week once i can talk with him as he is pretty busy with other work too I can’t wait for that game to be released as i wait to add new feature that i already made APR 2, 2016 4:19AM V0.1.7 – Fixed a few bug including i hope the display bug after hitting level 50 Please let me know if it still happen for someone The server is almost ready and the new content are working fine Will keep you updated on a date very soon for the release (We are also looking for a designer if there is anyone interested to draw new monster and menu feel free to send me a message) MAR 30, 2016 6:05AM V0.1.6 – Fixed the UI of the mob now it display the Stage and will try to implement the gold/exp reward in it – Fixed the mana cost of spell – A few other bug were fixed The Team and Conquest feature are ready and working, i won’t do a new update in this beta version and will release everything in a week or two with the server and offline progression I’m going to work on a skill system based on rage gained as you kill monster I will work on a new dungeon with also special fighting condition but with your new companion to give them a few bonus also Crafting system have chance to be ready for the release but i can’t promise it as i still need to sort some stuff about it Thank you everyone for your great support i hope you will enjoy the new feature and the game even more with the offline progress and online save See you soon MAR 27, 2016 12:16PM V0.1.5 – Small bug fixed with the landclearing and stripmining shortcut – Other small bug fixed Working actively on the Team and Conquest feature but will release those when the server is ready Also started to work on a skill system used with rage (rage gained as you kill monster) Thinking at a prestige system but i can’t make character reset at lv1 so i’m trying to find option etc… (i prefer the fact to give boost to player without the need to restart from scratch even if its faster) Also wanted to thanks everyone for the great support, feedback and idea it’s really great and i hope that you will really enjoy the game when he will be fully released (i still have so many great idea to work on as content i can’t wait) MAR 25, 2016 7:24PM V1.0.4 – Added a pop information in the Azur tower for the fighting condition (will work to make it better) – Added short way in the working place to switch between stripmining / landclearing and fishing Working on the conquest and team right now Also working on the server to make it work properly

Categories and tags of the game : Idle, Role-Playing, Single Player