Basilisk
the code I wrote for this project generates a continuous knotted non-intersecting tube on which I can apply texture, normal map, displacement map, with simple reflection and/or lighting
it was written in Delphi/Pascal and the renderer is also from personal code (no hardware acceleration) but I’m planning to switch to OpenGL
__
I would like to thank *Holophite and $Moonbeam13 for getting this DD
Categories and tags of the game : Experimental, Loop, Single Player
💡 Dato Tecnológico
La velocidad de carga es un factor SEO crucial. Utilizar una CDN (Content Delivery Network) profesional asegura que los archivos del juego se entreguen desde el servidor más cercano al usuario.