ONE AT A TIME. PICK WISELY TO PROSPER.

ONE AT A TIME. PICK WISELY TO PROSPER.
ONE AT A TIME. PICK WISELY TO PROSPER.

ONE AT A TIME. PICK WISELY TO PROSPER. USE THE SPACE BAR TO PICK PARTNERS AND GAIN INTELLECT AND PHYSICAL SATISFACTION POINTS OBTAIN MANY PARTNERS OR RAISE SCORES OR DON’T IT’S UP TO YOU. context: when i heard ‘you only get one’ i immediately thought to social pressures around monogamy in most social circles and the implication that has for our intellectual and physical satisfactions, and then i attempted to make that into a game in 3 hours. what’s funny is that a lot of the mechanics kind of worked in some ways, not necessarily intentionally. dunno. lemme know what you think. made in 3 hours sorry twitter.com/seagaia2 game im working on now: twitter.com/eventheocean / twitter.com/anodynegame WEB http://www.newgrounds.com/portal/view/630341 source https://github.com/SeanHogan/Most-Distant-Things/tree/master/santa Original URL https://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=7853 Ratings Coolness 55% 3 Overall(Jam) 2.41 488 Audio(Jam) 2.68 321 Fun(Jam) 1.60 541 Graphics(Jam) 2.27 485 Innovation(Jam) 3.15 167 Mood(Jam) 3.13 187 Theme(Jam) 2.54 343

Categories and tags of the game : Flixel, Simulation, Single Player