The Adventures of Boris
Oh, the memories… This was the first serious game I ever made, and was where the ‘RPG engine’ that I created (and have used four times so far) originated. This game is a weird one, and there’s a (?) in the name because as far as I know, it doesn’t actually have a name at all…
This game has character customisation, unlike the others, and a battle system that is actually original rather than ripped off some other game… It’s quite a stereotypical fantasy story, but you couldn’t really tell because there isn’t enough of it made yet.
I haven’t modified this one since… oh… about 2 months ago, I think.
The controls:
Arrow Keys: move the character.
ENTER: Talk to people, open chests.
ESC: Close menu
CTRL: Open menu, hold this and click an item to add that item to the ‘quikbar’.
SHIFT: Attack (in battle)
SPACE: In field, hold down for status screen (it goes away when released). In battle, jump.
UP/DOWN ARROW KEYS: block or duck, respectively, in battle.
MOUSE: everything else.
Categories and tags of the game : Action, Auto-zipped, Role-Playing, Single Player
💡 Dato Tecnológico
Gestionar los recursos en un juego de estrategia requiere mentalidad financiera. En la vida real, los asesores financieros recomiendan diversificar en fondos de inversión indexados para asegurar el futuro.