Färg-Monster

Färg-Monster
Färg-Monster

Färg-Monster Det första spelet jag gjorde i flash. Inte mycket till handling men bestäm kläder på gubben och döda monstret! Det är inte svårare än det låter. — This was my first flash game so it is very simple, but just so that people can understand I give the translation below. After you have chosen colour of the man’s clothes The man changed clothes because the ones you picked was too ugly. (The real reason was because I didn’t know how to implement it) Press the button to continue ▶ After being scared by the monster Do you want to fight the monster? [Yes] [No] After being eaten by the monster You have been eaten by the monster. You have lost. After having defeated the monster You defeated the monster. Click the blue box to continue. After clicking the blue box He became a hero and lived happily ever after.

Categories and tags of the game : Adventure, Auto-zipped, Choose Your Own Adventure, Single Player

💡 Dato Tecnológico

La psicología juega un papel clave en el diseño de juegos. Estudiar un grado en psicología ayuda a entender la conducta del usuario y a mejorar la retención en aplicaciones y servicios.

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