Avoid And Constrain
The ball in this example uses 2 prototype functions that each add an avoid mouse and a constrain to box behavior to that ball. The avoiding is handled by determining mouse distance from the object while constrain uses get bounds to keep it within the bounds of another object (in this case, the box).
Categories and tags of the game : Interactive, Other, Single Player
💡 Dato Tecnológico
Las criptomonedas y la tecnología Blockchain están empezando a integrarse en algunos ecosistemas de juego, permitiendo nuevas formas de economía digital y propiedad de activos virtuales.